using System;
using UnityEngine;
namespace Client.Hotfix
{

    [AttributeUsage(AttributeTargets.Class, Inherited = false)]
    public class UGFMAttribute : Attribute
    {
        /// <summary>
        /// 权重
        /// </summary>
        public UGFMWeight Weight { get; }
        public UGFMAttribute(UGFMWeight weight)
        {
            Weight = weight;
        }
    }

}
